0881 Lustrious Gem (Red)
1. ItemInfo.txt: -> Item Lustrious Gem ID 0881.
2. StoneInfo.txt: string nItemID=881 -> nType=1.
3. Item_Stoneeffect(1, -1, -1)` -> return 1 (slot 1).
4. ItemRefineInfo.txt: Value[0] (slot 1):
- item 4 (Serpentine Sword): Value[0]=3
- item 100 (Grace Wand): Value[0]=7
5. ItemRefineEffectInfo.txt:
- RefineEffectID=3 -> nLightID=1
- RefineEffectID=7 -> nLightID=1
6. item.lit: nLightID=1 -> red.tga (levels 0..3).
0884 Shadow Gem (Blue)
ItemInfo.txt: 0884.
2. StoneInfo.txt: string nItemID=884 -> nType=2.
3. Item_Stoneeffect(2, -1, -1) -> return 2 (slot 2).
4. ItemRefineInfo.txt: Value[1] (slot 2):
- item 4 (Serpentine Sword): Value[1]=9
- item 100 (Grace Wand): Value[1]=6
5. ItemRefineEffectInfo.txt:
- RefineEffectID=9 -> nLightID=2
- RefineEffectID=6 -> nLightID=2
6. item.lit: nLightID=2 -> blue.tga (levels 0..3).